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EnigmA Amiga Run 1997 October
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EnigmA AMIGA RUN 22 (1997)(G.R. Edizioni)(IT)[!][issue 1997-10 & 11][EAR-CD VI].iso
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pcq12d_2
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bezier.p
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1990-07-16
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Program Bezier;
{ This program draws Bezier curves in the slow, simple, recursive
way. When it first runs, you enter points in the window by
clicking the left mouse button. After you double click on the
last point, the program begins drawing the curve.
Since this is a highly recursive program, it's speed decreases
dramatically as you enter more points. It can handle six or
seven points with reasonable speed, but if you enter ten you
might want to go see a movie while it draws. It also uses
more stack space as you enter more points, but I hasn't blown
a 4k stack yet.
}
{$I "Include:Exec/Interrupts.i" for Forbid and Permit }
{$I "Include:Exec/Libraries.i" for Open and Close }
{$I "Include:Exec/Ports.i" for the Message stuff }
{$I "Include:Intuition/Intuition.i" for window & screen structures and functions }
{$I "Include:Graphics/Pens.i" for drawing stuff }
{$I "Include:Graphics/Text.i" for GText }
{$I "Include:Graphics/Graphics.i"}
type
PointRec = Record
X, Y : Short;
end;
Const
w : WindowPtr = Nil;
s : Address = Nil;
{ The following definitions mean that the start-up code will
not create an output window for this program if it is run
from the Workbench. Therefore this program should NOT use
ReadLn and WriteLn. }
StdInName : Address = Nil;
StdOutName: Address = Nil;
Var
m : MessagePtr;
rp : RastPortPtr;
PointCount : Short;
Points : Array [1..15] of PointRec;
t, tprime : Real;
LastX, LastY : Short;
Procedure CleanUpAndDie;
begin
if w <> Nil then begin
Forbid;
repeat until GetMsg(w^.UserPort) = Nil;
CloseWindow(w);
Permit;
end;
if s <> Nil then
CloseScreen(s);
CloseLibrary(GfxBase);
Exit(0);
end;
Function OpenTheScreen() : Boolean;
var
ns : NewScreenPtr;
begin
new(ns);
with ns^ do begin
LeftEdge := 0;
TopEdge := 0;
Width := 640;
Height := 200;
Depth := 2;
DetailPen := 3;
BlockPen := 2;
ViewModes := 32768;
SType := CUSTOMSCREEN_f;
Font := nil;
DefaultTitle := "Simple Bezier Curves";
Gadgets := nil;
CustomBitMap := nil;
end;
s := OpenScreen(ns);
dispose(ns);
OpenTheScreen := s <> nil;
end;
Function OpenTheWindow() : Boolean;
var
nw : NewWindowPtr;
begin
new(nw);
with nw^ do begin
LeftEdge := 0;
TopEdge := 11;
Width := 640;
Height := 189;
DetailPen := -1;
BlockPen := -1;
IDCMPFlags := CLOSEWINDOW_f;
Flags := WINDOWDRAG + WINDOWDEPTH + REPORTMOUSE_f +
WINDOWCLOSE + SMART_REFRESH + ACTIVATE;
FirstGadget := nil;
CheckMark := nil;
Title := "Close the Window to Quit";
Screen := s;
BitMap := nil;
MinWidth := 50;
MaxWidth := -1;
MinHeight := 20;
MaxHeight := -1;
WType := CUSTOMSCREEN_f;
end;
w := OpenWindow(nw);
dispose(nw);
OpenTheWindow := w <> nil;
end;
Procedure DrawLine;
begin
Move(rp, Points[PointCount].X, Points[PointCount].Y);
Draw(rp, LastX, LastY);
end;
Procedure GetPoints;
var
LastSeconds,
LastMicros : Integer;
IM : IntuiMessagePtr;
StoreMsg : IntuiMessage;
Leave : Boolean;
OutOfBounds : Boolean;
BorderLeft, BorderRight,
BorderTop, BorderBottom : Short;
Procedure AddPoint;
begin
Inc(PointCount);
with Points[PointCount] do begin
X := StoreMsg.MouseX;
Y := StoreMsg.MouseY;
end;
with StoreMsg do begin
LastX := MouseX;
LastY := MouseY;
LastSeconds := Seconds;
LastMicros := Micros;
end;
SetAPen(rp, 2);
SetDrMd(rp, JAM1);
DrawEllipse(rp, LastX, LastY, 5, 3);
SetAPen(rp, 3);
SetDrMd(rp, COMPLEMENT);
DrawLine;
end;
Function CheckForExit : Boolean;
{ This function determines whether the user wanted to stop
entering points. I added the position tests because my
doubleclick time is too long, and I was too lazy to dig
out Preferences to change it. }
begin
with StoreMsg do
CheckForExit := DoubleClick(LastSeconds, LastMicros,
Seconds, Micros) and
(Abs(MouseX - Points[PointCount].X) < 5) and
(Abs(MouseY - Points[PointCount].Y) < 3);
end;
Procedure ClearIt;
{ This just clears the screen when you enter your first point }
begin
SetDrMd(rp, JAM1);
SetAPen(rp, 0);
RectFill(rp, BorderLeft, BorderTop,
BorderRight, BorderBottom);
SetDrMd(rp, COMPLEMENT);
SetAPen(rp, 3);
end;
begin
Move(rp, 252, 20);
GText(rp, "Enter points by pressing the left mouse button", 46);
Move(rp, 252, 30);
GText(rp, "Double click on the last point to begin drawing", 47);
ModifyIDCMP(w, CLOSEWINDOW_f + MOUSEBUTTONS_f + MOUSEMOVE_f);
SetDrMd(rp, COMPLEMENT);
PointCount := 0;
Leave := False;
OutOfBounds := False;
BorderLeft := w^.BorderLeft;
BorderRight := 639 - w^.BorderRight;
BorderTop := w^.BorderTop;
BorderBottom := 189 - w^.BorderBottom;
repeat
IM := IntuiMessagePtr(WaitPort(w^.UserPort));
IM := IntuiMessagePtr(GetMsg(w^.UserPort));
StoreMsg := IM^;
ReplyMsg(MessagePtr(IM));
case StoreMsg.Class of
MOUSEMOVE_f : if PointCount > 0 then begin
if not OutOfBounds then
DrawLine;
LastX := StoreMsg.MouseX;
LastY := StoreMsg.MouseY;
if (LastX > BorderLeft) and
(LastX < BorderRight) and
(LastY > BorderTop) and
(LastY < BorderBottom) then begin
DrawLine;
OutOfBounds := False;
end else
OutOfBounds := True;
end;
MOUSEBUTTONS_f : if StoreMsg.Code = SELECTUP then begin
if PointCount > 0 then
Leave := CheckForExit
else
ClearIt;
if (not Leave) and (not OutOfBounds) then
AddPoint;
end;
CLOSEWINDOW_f : CleanUpAndDie;
end;
until Leave or (PointCount > 14);
if not Leave then
DrawLine;
ModifyIDCMP(w, CLOSEWINDOW_f);
SetDrMd(rp, JAM1);
SetAPen(rp, 1);
end;
{
These two function just implement the de Casteljau
algorithm, which looks like:
r r-1 r-1
B = (1-t) * B + t * B
i i i+1
Where r and i are meant to be subscripts and superscripts. R is
a level number, where zero represents the data points and
(the number of points - 1) represents the curve points. I is
the point numbers, starting from zero normally but in this
program starting from 1. t is the familiar 'parameter' running
from 0 to 1 in arbitrary increments.
}
Function BezierX(r, i : Short) : Real;
begin
if r = 0 then
BezierX := Float(Points[i].X)
else
BezierX := tprime * BezierX(Pred(r), i) + t * BezierX(Pred(r), Succ(i));
end;
Function BezierY(r, i : Short) : Real;
begin
if r = 0 then
BezierY := Float(Points[i].Y)
else
BezierY := tprime * BezierY(Pred(r), i) + t * BezierY(Pred(r), Succ(i));
end;
Procedure DrawBezier;
var
increment : Real;
begin
increment := 0.01; { This could be a function of PointCount }
t := 0.0;
tprime := 1.0;
Move(rp, Trunc(BezierX(Pred(PointCount), 1)),
Trunc(BezierY(Pred(PointCount), 1)));
t := t + increment;
tprime := 1.0 - t;
while t <= 1.0 do begin
Draw(rp, Trunc(BezierX(Pred(PointCount), 1)),
Trunc(BezierY(Pred(PointCount), 1)));
t := t + increment;
tprime := 1.0 - t;
if GetMsg(w^.UserPort) <> Nil then
CleanUpAndDie;
end;
t := 1.0;
tprime := 0.0;
Draw(rp, Trunc(BezierX(Pred(PointCount), 1)),
Trunc(BezierY(Pred(PointCount), 1)));
end;
begin
GfxBase := OpenLibrary("graphics.library", 0);
if GfxBase <> nil then begin
if OpenTheScreen() then begin
if OpenTheWindow() then begin
rp := w^.RPort;
GetPoints;
DrawBezier;
m := WaitPort(w^.UserPort);
Forbid;
repeat
m := GetMsg(w^.UserPort);
until m = nil;
CloseWindow(w);
Permit;
end;
CloseScreen(s);
end;
CloseLibrary(GfxBase);
end;
end.